ETEC 561 PIE projectThis is a featured page




USING TECHNOLOGY TO ENHANCE LEARNING


by Orlando Pangilinan ETEC 561 PIE project - Edison Class





I dedicate this song from the Chairman to Dr. W, Shelley, Kim, John,
Angela, Tammy and Melissa and to all students who deserve to be
given learning opportunities the way they learn best,
THEIR WAY!

INTRODUCTION

This lesson plan is for 10th, 11th and 12th Language Arts classes.The class project that I have chosen to pursue involves the collaborative creation, revision, publication and presentation of digital graphic stories using different technology tools like powerpoint, Web 2.0Web 2.0 tools, multimedia elements and varied assessment tools and processes.

TABLE OF CONTENTS
I: Planning
A: Objectives
B: Learning theories and principles
C: Concepts, processes and instructional methods
D: Students' tasks, projects or products
E: Additional resources
II: Implementation, additional resources, activities and explanations
A: Teaching and learning events
B: Additional resources, activities and explanations
III: Different types of assessment and additional resources
1. Rubrics
A. Table 1: Rubric for participation and contribution during the drafting and planning stage
B. Table 2: Rubric for the final draft of the digital graphic story
C: Multimedia Presentation Rubric for student jury panels and teacher
D: Rubric for participation in the assessment stage
E: Rubric for the use of technology in the learning process
2. e-portfolios
A: Student e-portfolios
B: Group e-portfolios
3. Peer reviews
4. Polls/Surveys
IV: Video clip: An example of multimedia presentation of a digital graphic story
V: Invitation to post comments


I: PLANNING





A: OBJECTIVES
B: THEORIES/
PRINCIPLES THAT SUPPORT THE OBJECTIVES, LEARNING AND ASSESSMENT PROCESSES
C: CONCEPTS/
PROCESSES/
INSTRUCTIONAL METHODS
D: STUDENTS' TASKS/PROJECTS/
PRODUCTS
E: ADDITIONAL RESOURCES
Cognitive: Students use critical thinking in evaluating effective writing and gain a deeper understanding of the writing process by writing and assessing the quality of digital graphic stories through interaction and collaboration with others in blog and wiki pages Based on the principles of Constructivism and Experiential learning : Learners learn best: -when they engage in social interaction and collaboration -when they are given students choice and opportunities to reflect and find relevance in what they’re learning.

Concepts/Processes:

-Effective critical thinking
-Understanding and effectively following the steps involved in the writing process .
-Effective interaction and collaboration
-Effective reading comprehension skills

Instructional models:
Suggested instructional models : Inductive method, Synectic model, concept attainment model, awareness model, nondirective teaching and group investigation
Students' tasks:
-following the steps involved in the writing process
-thinking critically to evaluate effective writing
-assessing the quality of digital graphic organizers
-interacting and collaborating to create digital graphic stories

Student project/product:
-written interaction and collaboration on class blog and wiki
-digital graphic stories
For more information on Constructivism, experiential learning and other theories on how learning should be designed, please visit the funderstanding learning theories site at http://www.funderstanding.com/theories.cfm


For more examples of digital graphic stories, please check out http://www.bbc.co.uk/tellinglives/

If you want to learn more about the learning domains and Boll's taxonomy, please check out http://academic.udayton.edu/health/syllabi/health/lesson01b.htm
Affective: To increase student’s motivation to write and work collaboratively with others,develop communication skills, increase their emotional connection to stories and develop their sense of individuality by using technology in experiencing the process of writing digital graphic stories. Based on Dr. Tomei's learning paradigms , technology can be used: -to create and nurture active and autonomous learners by providing them with learning opportunities to practice what they are learning. -present new information -to provide guided and independent practice
-increase and enhance interaction and the sharing of learning experiences.
Concepts/Processes:
-Effective use of technology to increase student motivation
-Effective communication skills
-Effective strategies in developing students' sense of individuality



Suggested instructional models : Group investigation model, Socratic method and nondirective teaching
Students' tasks:
-posting comments on class blog and wiki
-embedding multimedia elements on their digital graphic stories
-working collaboratively with group mates to create digital graphic stories

Students' projects/products:
-written interaction and collaboration on class blog and wiki
-reflection papers
-digital graphic novels
For more information on Dr. Tomei's learning paradigms, please visit http://academics.rmu.edu/~tomei/pedagogy or read his book, "Taxonomy for the Technology Domain"


If you are interested in learning more about how to use technology to increase studentmotivation, you may want to check out
http://caret.iste.org/index.cfm?fuseaction=evidence&answerID=11
Psychomotor: Student will create digital graphic stories and make presentations using digital graphic stories with multimedia elements like pictures, podcasts or audio files and video files. This will increase students' media literacy. Richard Mayer’s research on the design of multimedia environments According to Mayer, multimedia affects students’ learning in the following ways:
-Students learn more deeply from words and visual representations than from words alone, they learn more deeply when printed words are placed near rather than far from corresponding pictures, and they learn more deeply when words are presented in conversational rather than a formal style.
Concepts/Processes:
-Effective use of multimedia elements
-Media literacy
-Effective presentation skills




Suggested instructional models : inductive thinking model, nondirective teaching method, group investigation model and inquiry training model
Students' tasks:
-creating and making presentations on their digital graphic novels
-using multimedia elements in their presentations
-assessing the effectiveness of presentations

Students' projects/products:
-multimedia presentations of digital graphic stories
-written assessments of the effectiveness of presentations
For more information on Richard Mayer's 7 principles on multimedia learning, please visit http://edutechwiki.unige.ch/en/Multimedia_animation#Mayer.27s_principles





For more information on how to give effective presentations, please visit http://www.1000ventures.com/business_guide/crosscuttings/presentations_main.html


II: IMPLEMENTATION Additional resources, activities and explanations
A: Implementation of activities following Gagne's 9 events in teaching and learning in the implementation process Applications of Gagne’s nine events to increase students’ critical thinking and help them gain deeper understanding of the writing process by writing digital graphic stories and through interaction and collaboration with others, (Cognitive objective)

For more information on Gagne's 9 events in teaching and learning, please visit http://tip.psychology.org/gagne.html
Event 1: Gain attention.
I will make a powerpoint presentation of the writing process and the elements of excellent narrative stories like use of dialogues, sensory details, literary devices with examples from songs, daily conversations, movies and literary texts. The powerpoint presentation will have multimedia elements like video clips, songs and podcasts . I will show some examples of digital graphic novels from Storylineonline.
Additional resources:
For more information on digital graphic stories read by actors, please visit the storylineonline website at http://www.storylineonline.net/

For more information on the educational applications of podcasts in education, please check out http://www.apple.com/education/resources/podcastingvideos/

If you want to learn how to create powerpoint presentations, take this powerpoint tutorial at http://www.electricteacher.com/tutorial3.htm



Additional activities:
Teachers can also pique learners’ interests by using effective multimedia presentations, a discussion of current topics and referral to Web sites

Additional explanation:
Technology as teacher:
For students who need to review the concepts and procedures of the learning activity, they can always view the teacher-made multimedia presentation on effective writing proces, digital graphic novels and the processincreating digital graphic stories on the class wiki site.
Event 2: Informing learners
After the presentation, we will discuss what graphic short stories are and visit web sites about graphic novels like artbomb.net, rationalmagic.com and teachingcomics.org. We will compare and contrast graphic novels with comic books. We will also talk about how graphic novels are being used by teachers in other schools, and how they increase student motivation to read and improve students’ reading comprehension and writing skills.
Additional resources:
For more information on web sites about graphic novels like artbomb.net, graphic novels.com and teachingcomics.org, please visit http://www.artbomb.net/home.jsp , http://wwwrationalmagic.com and http://www.teachingcomics.org .

Additional activities:
Teachers can also post course syllabus, course orientation, assignments, rubrics, class discussions, and grades on wikis or blogs or course management systems like ecollege or Sakai

Additional explanations:
Technology as teacher
Web 2 tools are excellent tools for communication, discussion and publication. They save the teacher time on reteaching.
Technology as an assistant
Students who need to review the concepts and procedures can always revisit the class wiki where they can find the teacher's multimedia presentation of the writing process and the steps in creating digital graphic stories.
Technology as student
Web 2 tools provide students a venue to asynchronously interact. A student can post his comments on another student's work on a wiki, blog or computer management system.
A more highly interactive technology tool is Second Life which enables students to create digital characters that can communicate with other digital characters in a digital community.
Event 3: Stimulating recall of prior learning
In order to build background, we will discuss examples of literary devices in songs that students listen to and literary devices that they use daily conversations. This will be a task best suited to musically- inclined learners and the linguistic learners.

Additional resources:
For more information on the importance and effect of building background, please visit http://www.ncrel.org/sdrs/areas/issues/students/learning/lr100.htm

Additional activities:
The teacher can also facilitate an electronic discussion about prior topics using Web 2 tools, administer a self-test on students’ background knowledge about effective writing, creation of digital graphic stories, using multimedia in creating stories and presentations.
Event 4: Presenting the stimulus
Using a multimedia presentation, I will explain the process of writing a narrative story, the elements of a narrative story and the criteria and rubrics that I will use in assessing their effort and final product. I will also explain how to take pictures using a digital camera, upload pictures on the computer and our class wiki, and add digital images, narration and other multimedia elements to digital graphic short stories.

Additional resources:
For more information on the stages of writing a narrative story, please read Donald Murray's Craft of Writing through Narrative History at http://www.yale.edu/ynhti/curriculum/units/2002/4/02.04.04.x.html#a
If you want to assess how motivated students are, you can use the Motivated Strategies for Learning Questionnaire at http://www.ulc.arizona.edu/mslq.php

Additional activities:
The teacher can also give web-enhanced lectures, textbook activities, and other content delivery activities through Web-research, simulations or audio-video modules.
Event 5: Provide guided learning
I will be modeling every stage of the writing process, every step of the creation of digital graphic stories and the steps in embedding multimedia elements to the stories.
I will post the best examples of the preliminary products of some students on our wiki site and show them to students who are struggling. I will start blog and wiki conversations about the characteristics of an excellent short story, break them down into mini topics that students can discuss on the class blog or wiki site. I will give them additional resources like sample printed graphic novels and mangas that they will talk about in depth and at length in small groups in our class blog or wiki site. I will also give a mini lesson on online discussion netiquette.
Additional resources:
For more information on how to use blogs, wikis and podcasts to enhance student learning,
please watch Dr. Curt Bonk's workshops at http://mypage.iu.edu/~cjbonk/streamed.html or read Will Richardson’s book, “Blogs, Wikis, Podcasts and other Powerful Webtools for Classrooms.”

For more information on how to create your own wiki please check out ,"How to Create a
Wiki” at http://www.wikihow.com/Start-a-Wiki

Additional activities:
The teacher can post the syllabus, course notes, course assignments, and other course related documents on Web 2 tools that the students are using. The teacher can also facilitate discussions in Chat rooms and invite specific students who are interested to discuss a specific topic related to the concepts, processes, tasks or projects in depth and at length.
Event 6: Elicit performance
In order to motivate students with other interests and learning styles, I will provide them with different activities and tasks in writing digital graphic short stories using literary devices effectively and correct conventions. They can choose different tasks in collaboratively writing and publishing digital graphic short stories. They can either work in pairs or groups. Interpersonal learners may choose to be the facilitators, the linguistic learners may want to be reporters, the logical learners may want to be the organizers and planners, the intra-personal learners may opt to be writers and researchers, the spatial learners may choose to be illustrators, the kinesthetic learners may work as photographers and the persons in charge of uploading the pages onto the class wiki and lastly, the existential learners may be researchers of digital-graphic-novel-related information from printed materials and websites. Any combination of learners can embed multimedia elements in their stories.
Additional resources: For more information on multiple intelligences, please visit http://www.thomasarmstrong.com/multiple_intelligences.htm

For more information on differentiated instruction, please visit http://members.shaw.ca/priscillatheroux/differentiating.html
If you want to know your students' learning styles, you can require them to take the Multiple intelligences test at http://online.tamuc.org/ec/crs/default.learn?CourseID=2605982&CPURL=online.tamuc.org&Survey=1&47=3495332&ClientNodeID=404888&coursenav=0&bhcp=1
Students can go to http://images.google.com/ for images that they wish to add to their stories.

Additional activities:
The teacher can continue facilitating electronic discussions on Web 2 tools and administer electronic assessments.

Additional explanation:
The varied tasks and activities in event 6 are examples of how teachers can differentiate their instruction and the learning process to meet the different needs and cater tot the different learning styles of students.
Technology as a student
Students will use different multimedia tools in putting their stories together and instruct the computer on how they want to organize, sequence, and embed their stories with multimedia elements
Event 7: Providing feedback
I will encourage all the students to post comments and suggestions for improvements on the graphic short stories that have been posted on the class wiki. I will encourage all students to share their varied learning experiences on the class blog and they will email or chat with each other and the teacher on the class’ chat room on a regular basis. I will provide them with immediate feedback by answering their questions, posting their grades on time and emailing them positive comments and suggestions for improvement. To increase their feeling of satisfaction and confidence, I will give them opportunities to correct their mistakes and improve their work. The graphic short stories may be printed and distributed to the entire student body in a literary magazine. All these highly-interactive, collaborative and creative learning experiences will teach my students among other things, to be active learners, critical thinkers, reflective learners, effective communicators, creative problem solvers and productive contributors to a collaborative undertaking.
Additional resources: For more information on how to use Web 2 tools to increase interaction and collaboration, please visit http://sesp.edublogs.org/

For more information on how to use blogs to increase interaction and student self-reflection, please visit http://coe.sdsu.edu/eet/articles/bloggingtech/index.htm


If you want to watch video clips, listen to a podcast to learn more about how wikis can be used to improve students' writing skills, please check out http://edisonclass.wetpaint.com/page/Group+C+Wiki+project

Additional activities:
Students upload their digital graphic stories and eportfolios one page at a time which teacher and other students will review electronically.
Event 8: Assessing performance
I will be assessing their collaboration, final digital graphic story, participation and presentation using a specific rubric for each of the tasks and products, peer review activities, eportfolios, panel interviews and polls or surveys.
Additional resources:
For more information on performance assessment, please check out http://www.iss.edu/schoolboard/AssessingPerformance.html


Additional activities:
Students can view their grades on electronic grading system. Graded work is returned with comments from instructor following a rubric. Students’ portfolios are reviewed electronically.
Event 9: Enhancing retention and transfer
Students will upload their digital graphic novels on our class wiki or powerpoint or any presentation tool and present their finished multimedia products to other classes from other grade levels. During their presentation, they will explain to the audience the process of making digital graphic stories, and describe what they’ve learned from this learning experience on our class both to the audience and our class blog. They will also show their finished products to their family members and will also explain to their family members the process in making digital graphic stories and what they’ve learned from this learning experience.
Additional resources: For more information multimedia presentations, please visit http://www.youthlearn.org/learning/activities/multimedia/presentations.asp

If you want to know more about how blogs can be used as communication, discussion and publication tools, please check out http://coe.sdsu/eet/articles/bloggingtech/index.htm

Additional activities:
Web-research activities that foster critical thinking. Team collaborations. Resolve case studies. Students’ web-based portfolios. Utilize technologies common in workplace like voice recorders, MP3 players which students can use to record their stories.



III: DIFFERENT TYPES OF ASSESSMENTS Additional Resources
1. Rubrics For more information on authentic assessment' please check out http://jonathan.mueller.faculty.noctrl.edu/toolbox/whatisit.htm
A: Rubric for drafting and planning stage (See Table 1) For more information rubrics, please visit Kathy Schrock's Guide for Educators http://school.discovery.com/schrockguide/assess.html
B: Rubric for the final draft of the digital graphic story (See Table 2)
C: Rubric for the multimedia presentation of stories (See Table 3)
D: Rubric for participation in the assessment stage (See table 4)
E: Rubric for impact of technology in enhancing learning (See Table 5) If you want to know more about how to assess if technology improves learning, read Joni Spurlin’s article, “Technology and Learning: Defining What You Want to Asses at http://www.educause.edu/LibraryDetailPage/666ID=EL13005
2. e-portfolios


For more information on eportfolios in K-12 classrooms, check out http://www.educationworld.com/a_tech/tech/tech111.shtml

For examples of students' eportfolios, please check out http://www.umes.edu/education/ePortfolio/Student%20Web.htm

Using group e-portfolios, the teacher can facilitate conferences with members of each group to monitor their progress and discuss answers to questions that will provoke students to reflect on their learning experiences and inspire them to find solutions to their problems.
A: Student e-portfolios
B: Group e-portfolios
For more information on rubrics to use in assessing eportfolios, please visit http://intranet.cps.k12.il.us/Assessments/Ideas_and_Rubrics/Rubric_Bank/WritingRubrics.pdf


For more information on digital portfolio's, please read David Niguidula's article,
"The Digital Portfolio: A Richer Picture of Student Performance" at
http://essentialschools.org/cs/resources/view/ces_res/225

3. Panel interview
A: Group presentations will be discussed by a panel of judges a la "American Idol" If you want to see an example of a digital educational panel discussion, please check out http://imlportfolio.usc.edu/blursharpen/FDEpanel/
4. Peer reviews For more information on peer reviews,please visit http://depts.washington.edu/pswrite/peerrev.html
A: Student will write their reviews of the projects and presentations on the class blog or wiki
5. Polls/Surveys
A: Student will answer surveys about the effect of the use of technology in the learning process If you want to see an example of an online survey tool, please check out the surveymonkey website at http://www.surveymonkey.com/

1A:Table 1
Rubric for participation and contribution during the drafting and planning stage Above and beyond expectation (19 -20 points) Sufficient contribution/participation(17- 18 points) Minimal contribution/
participation (11-15 points)
Inconsistent participation/contribution
(10 points)
Contribution to Group's Tasks and Completion of Personal Tasks Ideas contributed to the story
Participates actively
Models caring about goals
Helps direct the group in setting goals Helps direct group in meeting goals
Thoroughly completes assigned tasks
Participates in group
Shows concern for goals Participates in goal setting Participates in meeting goals
Completes assigned tasks
Participates inconsistently in group Shows some concern for goals Participates sporadically in goal setting
Participates sometimes in meeting goals
Completes assigned tasks
Chooses not to participate
Shows no concern for goals
Impedes goal setting process Impedes group from meeting goals Does not complete assigned task
Discussion Skills and Active Listening
Shares many ideas related to the goals
Encourages all group members to share their ideas
Listens attentively to others
Empathetic to other people’s feelings and ideas
Shares ideas when encouraged Allows sharing by all group members Listens to others consistently Considers other people’s feelings and ideas Shares ideas occasionally when encouraged
Allows sharing by most group members
Listens to others sometimes
· Considers other people’s feelings and ideas sometimes
Discourages sharing
Does not participate in group discussions
Does not listen to others
Not considerate of others' feelings and ideas
Contribution to Group's Evaluation, Problem-solving and Cohesion Encourages group to evaluate how well they are working together
Involves the whole group in problem-solving
Actively participates in helping the group work together better
Participates in group evaluation Offers suggestions to solve problems
Demonstrates effort to help the group work together
Participates marginally in group evaluation
Offers suggestions occasionally to solve problems
Demonstrates effort sometimes to help the group work together
Does not impede group’s efforts
Discourages evaluation of how well the group is working
Chooses not to participate in problem-solving
Promotes fragmentation of group
Notes:

1B: Table 2
Rubric for the final draft of the digital graphic story 6 Exceptional evidence of achievement (10 points) 5 Commendable evidence of achievement
(9 ://intranet.cps.k12.il.us/Assessments/Ideas_and_Rubrics/Rubric_Bank/WritingRubrics.pdf

1C: Table 3
Multimedia Presentation Rubric for student jury panels and teacher (Put a check mark where applicable) Effectively (10 points)
Please add comments
Adequately (8 points)
Please add comments
Inadequately (6 points)
Please add comments
1 Technical Project runs perfectly with no technical problems or error messages.
Navigation 2 Navigation Users can progress in a logical path to find information. All buttons and
navigational tools work as intended
Mechanical 3 Spelling & Grammar Project honors all rules of spelling and/or grammar.
Completion
4 Project is completely finished
Multimedia elements 5 Screen Design The combination of multimedia elements (buttons, links, and graphics) and content communicate the intended ideas clearly.
Use of Enhancements 6 All graphics, video, audio, 3-D, etc are used effectively to convey the
intended meaning.
Information structure 7 Organization The sequence of information is logical and intuitive. Menus and paths to all information are clear and direct.
8 Branching Project is truly multimedia, rather than linear and contains a
manageable number of appropriate choices.
Documentation 9 Citing Resources
All sources are properly cited within the project.
Evidence That Objectives Were Met
10 Clear evidence that project content supports stated objectives.
Notes: For more information on this rubric, please visit http://www.ncsu.edu/midlink/rub.multi.htm

1D: Table 4
Rubric for participation in the assessment stage Excellent (25 points) Good (21 points) Average (18 points) Poor (15 points)
EQUAL WORK
Did a full share of the work--or more

Took the initiative in helping the group get organized
Did an equal share of the work

Worked agreeably with group member(s) concerning times and places to meet
Did almost as much work as others

Could be coaxed into meeting with other group member(s)
Did less work than others

Did not meet group member(s) at agreed times and places
EQUAL WORK/ COMMUNICATION
Provided many ideas for the development of the presentation Participated in discussions about the presentation Listened to others; on some occasions, made suggestions Seemed bored with conversations about the presentation
EQUAL WORK
Assisted other group member(s) Offered encouragement to other group member(s) Seemed preoccupied with other assignments, classes, work, etc. Took little pride in own tasks related to presentation
TIME
Work was ready on time or sometimes ahead of time Work was ready very close to the agreed time Work was usually late but was completed in time to be graded Some work never got completed and other group member(s) completed the assignment
For more information on this rubric, please visit http://www4.nau.edu/assessment/oaainfo/workshop/Rubrics/Group_Participation_Rubric.htm

1E: Table 5
Rubric for the use of technology in the learning process Transformational (10 points) Effective (8 points) Adequate (7 points) Minimal (6 points)
Content and Curricular Connections The project's technology use effectively supports and links with curriculum. It affords new possibilities. The project's uses of technology directly support school and departmental goals for technology use and for student learning. The project's technology use effectively supports content and curriculum. It also addresses school and department goals The project has a tenuous connection to the course curriculum. The technology use addresses some but not all of the school and departmental goals. The project has no connection to class content or curricular goals and does not support school or department goals for learning and technology.
Student Learning Goals Educational objectives are clear, age appropriate, and measurable. These goals accommodate different learning styles and abilities. Students are able to set their own learning goals and achieve them within the context of the project. There are clear, age appropriate and measurable learning objectives. These goals accommodate different learning styles and abilities. Educational goals are present but may not be appropriate or measurable. There are no clearly stated learning goals.
Role of Technology The project's use of technology treats students as passive recipients of information, is not well-defined, does not support student learning, or is a trivial or inappropriate use of the medium. The project's use of technology is focused but does not take full advantage of the medium. Students use technology but do not learn to manipulate the technology to express ideas or concepts. The project's use of technology is appropriate for the medium while helping students reach identified learning objectives. The choice of technology is age appropriate and supports different learning styles and abilities. The project's use of technology helps students achieve learning objectives and is both an appropriate and creative use of the medium. The choice and integration of technology is age appropriate and supports different learning styles and abilities. Students are engaged and demonstrate a deeper conceptual understanding of key concepts. Student learning, thinking and communication skills show improvement as a result of this use of technology.
Ethical Issues Students do not document sources, have little or no awareness of ethical issues and are not held accountable for unethical behavior. Teacher models unethical or questionable uses of technology. Students document sources most of the time but may be not consistent or complete. Students understand some of the ethical uses of technology. The teacher models some ethical uses of technology Students document sources effectively and correctly. Students understand and demonstrate a range of ethical uses of technology. The teacher models ethical uses of technology. Students document all sources effectively and correctly. Students understand, demonstrate and discuss the complexities of ethical uses of technology. The teacher consistently models ethical technology use and has designed a project or lesson to support learning about ethical issues.
Project Design The project seems incomplete or poorly conceived. The project’s scope is too large or too small. The teacher has not considered student learning needs. The project may be complete, but lacks depth. It does not offer strategies or adaptations for students with special needs or learning style preferences. The class time invested in the project may be too great given its education value. The project is complete, goes into depth as appropriate and provides some adaptations for students with special needs or learning style preferences. The teacher has considered scaffolding learning for both beginning and advanced students and fades away when appropriate. Students explore concepts by designing and creating a product. The project is complete, deep, well-scaffolded and adaptable. It offers extensions for more motivated or experienced learners and/or adaptations for students with special needs or learning style preferences. Students have opportunities to actively engage with the concepts and with technology by creating or designing a product themselves.
Role of the Teacher The teacher models helpless terror in the face of new technologies and gives up with faced with a problem. The teacher issues directions without encouraging students to understand and explore. The teacher has not planned an effective lesson and has not prepared or tested the necessary hardware and software. The teacher has planned a lesson with clear goals but has not anticipated how technology use will influence class dynamics, timing, learning and activities. The teacher may have tested some of the critical hardware and software. The teacher approaches technology with some trepidation but tries new or different approaches and asks for help. The teacher has designed and prepared an appropriate lesson and models good problem solving techniques by trying multiple solutions and incorporating others' ideas. The teacher's role is more of a facilitator than a directive leader. The teacher is well prepared and has planned an engaging, effective and meaningful lesson. The teacher demonstrates effective problem solving, exploration, creativity, and multiple solutions and effectively facilitates student learning and experiences. The teacher actively explores and learns with the students.
Instructions There are no written instructions or guidelines. There are written guidelines but they are outdated or incomplete. Age-appropriate written guidelines reflect most of the curricular goals, provide clear directions, and may include assessment information or resources. Age-appropriate written guidelines reflect the overall curricular goals, provide clear directions, include assessment information and offer resources. All instructions have been tested, revised and modified to best meet student needs and to reflect overall goals.
Assessment There are no clear plans for formative or summative assessment or the forms of assessment do not match curricular goals. The teacher has planned for assessment but the assessment is inadequate or incomplete, is only formative or only summative, and may not reflect or measure the learning objectives Both formative and summative assessment strategies are clearly articulated, logical, and fair. They are closely linked to the learning goals and adequately reflect student learning. The teacher employs multiple and alternative assessment strategies which directly correlate to educational objectives. The assessment strategies are logical, fair, and clearly articulated. Students reflect on their own experiences and learning.
Notes: For more information on this rubric please visit http://ldt.stanford.edu/~tacyt/projectrubric.html



4: Polls/Surveys






IV: Video clip: An example of a multimedia presentation of a digital graphic story



V: INVITATION TO POST COMMENTS

To visitors of this humble wiki page,

Please leave a comment after visiting this wiki page on using technology to enhance learning. Did it add to your understanding of technology as an instructional tool? Do you have questions about any technology tools introduced and discussed in the wiki page? Your comments will be highly appreciated.
Like most wikis, this is a work in progress. If you want to add more information that will add value to this page, please apply to be a writer and your valuable contributions will be accepted with gratitude.

Thanks and happy wikiing,
The moderator


OrlandoP
OrlandoP
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